Just wanted to throw together a jumble of thoughts from the first 2 weeks of our Infinity League at Colchester's 4TK gaming where I am fielding a Combined Army force.
First week was 150pt games and I went in thinking that mass orders was the way forward. I went Morat vanguard heavy thinking that large numbers of (at best) average troops would win the day.
My first game was against my usual opponent Paul and his Nomads, not much to say other than I think I lost pretty much every face to face roll! Things just didn't go my way and a little bit of bad luck when you are running average troops means death, death and more death!
My next game was against an Aleph force built around a single powerful figure, dropping the remotes wasn't much of a problem but I just really struggled to kill the Devas(?) who walked through my force with no problem.
My last game was against Richard and his Yu Jing, a hidden ninja killed my Lt on the first turn and his 5 man link team proceeded to walk through my own 5 man link team where once again I couldn't make a single armour save or win any face to face rolls! My Gaki's both died to a CC monster and that was pretty much game over!
Week 2 was somewhat more successful, again with 150pt games. I fielded a Charontid with 3 other supporting models, 2 Morat Vanguard and a Yaogot.
The first game once again luck just wasn't with me. Playing on my own Space Station/Space Ship interior board up against PanO, a CC model went through my basic troops in 2 turns, not the end of the world as the army was based around the Charontid. The Charontid then go bogged down in a 2 turn fire fight where my opponent couldn't stop rolling criticals! Game over.....
I went in to my next game feeling quite despondent, playing the same force again I was up against Phil but I didn't recognise his troops so couldn't tell you what he was playing (You Humans all look the same to the EI.....). I start by running my Charontid forward early and using my Sepsitor I mind controlled one of this models and then ran that up and opened fire. It lost the battle but no problem as it wasn't my model!
Phil then flanked my team attempting to drop my Charontid with a shotgun, (un)fortunately he lost the face to face roll and went down to plasma rifle fire. He then ran another cubed figure up in the hope of resisting the Sepsitor but failed again. I used a combined order to move and shoot with the sepsitored figure and my Charontid and gunned down another of his models, then ran his own figure up the board and shot down another and at this point he surrendered! Wooohoo a win at last and without losing a model!
My last game of the night was up against James' Haqq force. It was a bit more of an open board so I changed my force for my Charontid Lt, Vector Operator with HMG and 2 Morat Vanguard. James is fairly new player and I actually felt quite guilty as he didn't use cover effectively and grouped too many models close together. My Charontid went to town with his Plasma rifle killing 4 models in 2 turns while my Vector Operator with a HMG dropped another. The whole battle lasted only a couple of turns once again without a casualty!
So having 1 powerful figure seems to work a lot better for Combined Army in low points games (well for me anyway). Even when things went a little wrong the Charontid was powerful enough to soak up fire and keep on going.
I bought an Anathematic hoping for that to be the main theme of my force next week but unfortunately its missing a key part which I doubt will be here in time. Instead I may go Charontid Lt and a Skiavoros running a Sepsitor which would leave me around 50 points for order generators. Quite fancy taking a hacker though so maybe Charontid, Hacker, Q-Drone, oooh or have the Charontid as my hacker for a hacking plus device and WIP 16, hmmmm too much choice!
Hopefully next week will carry on much the same as my last 2 games! This time it’s 200pts so makes things a little more interesting and I will try and remember to take some pictures of my games as I go along....